#pragma once

#include "IncludeHeader.h"

#include "DXUTcamera.h"

#include "RenderObject.h"

class Graphic
{
public :
	Graphic();
	~Graphic();
public :
	HRESULT Initialize();
	void Shutdown();
private :
	//CFirstPersonCamera* m_pFirstPersonCamera;
	//RenderObjectList* m_pRenderObjectList;
};